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ORBIT

A hybrid-casual game with its whole business model playable in the browser

Orbit is a complete hybrid-casual game shipped as a web build: a one-thumb slingshot loop between gravity wells on a fixed-timestep canvas engine, six upgrade tracks of meta progression, a demonstration IAP shop with a rewarded-ad placement, and daily fixed-seed runs. It proves the full mobile-game pattern, core loop, retention layer, monetization surface, at web lift: no store review, no install, 60fps on a phone browser.

orbit.product-os.app

How it was built

  • Hybrid-casual product brief, loop, meta, monetization model, planned by the Coding Agent
  • Deep-space DESIGN.md translation: near-black canvas, lavender accent, amber energy
  • Pure-TypeScript physics engine, tuned against a headless autoplay simulation to a 42s run
  • Key-art and editorial stills generated by the AI media pipeline
  • Deployed to Vercel from the productos-agents org

Stack

Next.js 15Canvas 2DTypeScriptTailwind v4AI media pipeline

Built on

ProductOS Develop surface

42s

average run length

6

upgrade tracks in the meta

60fps

on mobile web

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